— The COMPETE System

Developing champions through
science & strategy.

KALM's proprietary esports athlete development framework. A cyclical, evidence-based model combining WHO and IOC Medical Commission recommendations with tools proven across esports and traditional sport.

— The Acronym

Five disciplines.
One pathway.

COMPETE is cyclical. Athletes do not graduate from one stage to the next and forget the last — they return, recalibrate, and rebuild. The acronym anchors every engagement: Competitive · Performance · Evaluation · Talent · Education.

COM

Competitive

Competitive readiness — assessing where athletes stand, identifying the right venues to compete, and building structured pathways into international competition.

P

Performance

Performance development — physical, cognitive, and mental systems. Training, recovery, and the daily practices that sustain elite play.

E

Evaluation

Continuous evaluation — measurement, dashboards, and decision intelligence at every stage. Outcomes replace assumptions.

T

Talent

Talent identification & development — proprietary screening, baseline assessment, and pathway design from grassroots to elite.

E

Education

Educational frameworks for athletes, coaches, parents, and institutional partners. Knowledge that travels with the programme.

— The 4Bs

Four pillars
every stage.

Every COMPETE stage is assessed and developed across four cross-cutting dimensions. A champion is not one capability — it is four, held together.

B.

Body

Physical readiness, sports medicine, injury prevention, recovery, ergonomics, posture, nutrition, sleep. Aligned to IOC Medical Commission guidance.

B.

Brain

Cognitive performance, vision, reaction, decision-making, mental health, stress management, mindfulness. Built on Stanford Vision Performance Lab lineage.

B.

Brand

NIL strategy, digital safety, reputation, commercial readiness, media training. Protecting what an athlete is — and what they build.

B.

Business

Contracts, financial literacy, career planning, post-competition pathway. Athletes treated as long-term professionals, not one-season assets.

— The Tools

Proprietary & proven
instruments.

COMPETE is built on measurement. Every observation uses tools with peer-reviewed lineage or proprietary IP developed by KALM's founders.

Proprietary · KALM

KALMind

Cognitive training and assessment platform built on Dr. Khaderi's Vision Performance Lab research at Stanford. Measures perception, decision-making, and motor response under pressure.

Proven · Clinical

NeuroTrackerX

Cognitive tracking tool used in professional sport and esports. Certified KALM practitioners deliver structured baselines and longitudinal monitoring.

Peer-reviewed

Hooper Index

Established wellbeing index for daily athlete check-ins and longitudinal monitoring of fatigue, stress, sleep, and muscle soreness. Integrates with the Global Gaming operating platform.

— Deployment

From pilot to
national pathway.

Tier 01 · Short-Form

School Cohort

A short-form intensive COMPETE cohort for schools, running across the stages. Baselines, mastery, fixtures, and a full evaluation report.

  • AgeTypically 14–16 years
  • CohortDesigned for small, focused groups
  • StackKALMind baseline · Chess.com integration · Hooper Index wellbeing
  • OutputStudent profiles, talent-ID summary, school-level report
Tier 02 · Pilot

Federation Pilot

A structured pilot deployed at federation or academy level, running the full COMPETE cycle across a cohort of athletes on the Global Gaming operating platform.

  • ScopeTeam- and squad-level deployment
  • StackFull COMPETE cycle · 4Bs assessment · Global Gaming platform
  • GovernanceSafeguarding framework aligned to WHO and IOC guidance
  • OutputBenchmark report, pathway recommendations, platform onboarding
Tier 03 · Multi-Year

National Pathway

Path to Podium and Road to Gold — domestic scholastic pathway plus elite international pathway. Integrated talent identification through Global Games representation.

  • DomesticPath to Podium: schools, universities, EWC qualifiers
  • InternationalRoad to Gold: Global Esports Games, Olympic-aligned events
  • StackPerformance centre, elite testing, wellbeing governance
  • PartnersFederations, ministries, national Olympic committees
— FAQ

About COMPETE.

What is the COMPETE system?

COMPETE is KALM's proprietary esports athlete development framework. The acronym stands for Competitive · Performance · Evaluation · Talent · Education — five disciplines that run cyclically and are deployed across the 4Bs (Body, Brain, Brand, Business). Federations, academies, and schools use COMPETE to identify, develop, protect, and commercialise esports athletes.

What are the 4Bs?

The 4Bs are the four cross-cutting dimensions of athlete development that run through every stage of COMPETE. Body: physical readiness and sports medicine. Brain: cognitive performance, vision, and mental health. Brand: NIL, reputation, and commercial readiness. Business: long-term career, financial literacy, and post-competition pathway.

Is COMPETE for esports only?

COMPETE is built for esports but integrates methods proven in traditional sport. It works in school settings, national federations, clubs, and elite international pathways. KALM's physicians have served the NBA, WNBA, and NBA 2K League bench.

How is COMPETE deployed?

Deployment scales to the partner. Short-form cohorts for schools, structured pilots for federations and clubs, and multi-year national pathways integrating Path to Podium (domestic scholastic and university) and Road to Gold (elite international).

How does COMPETE align with international guidance?

COMPETE is designed around WHO and IOC Medical Commission guidance for athlete wellbeing. KALM's Dr. Melita Moore chairs the Global Esports Federation's Health & Wellness Commission and advises the IOC, WHO, UNESCO, and ITU.

What tools power the framework?

KALMind (KALM's proprietary cognitive platform built on Stanford Vision Performance Lab lineage), NeuroTrackerX (clinical cognitive tracking), and the Hooper Index for daily wellbeing check-ins. The Global Gaming platform provides the operating layer for teams, rosters, training plans, and dashboards.

Next Step

Deploy COMPETE
in your institution.

Book a Demo Session