The COMPETE Framework for Esports Athlete Development.
A definitive explainer on KALM's proprietary five-discipline cyclical model and the four pillars — Body, Brain, Brand, Business — that run through every stage.
Continue Reading→A definitive explainer on KALM's proprietary five-discipline cyclical model and the four pillars — Body, Brain, Brand, Business — that run through every stage.
Continue Reading→How Name, Image, and Likeness frameworks are being adapted for jurisdictions beyond the US collegiate model — and what federations should put in place today.
A regional briefing on the esports landscape — investment, talent, infrastructure, policy — across the GCC and wider MENA region.
A practical framework for schools formalising esports — aligned to WHO and IOC Medical Commission guidance. Parent communication, code of conduct, and escalation pathways.
A strategic guide for ministries and sovereign investors: when to build, when to partner, when to license — and how to measure what matters.
Body · Brain · Brand · Business. An explainer on the four cross-cutting dimensions of KALM's athlete development model — and why they must be deployed together.
Competitive · Performance · Evaluation · Talent · Education. How the five disciplines of COMPETE work together — and why federations adopt them.